部落战争新打钱系统原文翻译讲解

2013-12-11 09:42:06作者:木法沙

大致翻译:

关于新打钱系统的最新消息

概括来讲,我们已经走过一半的路了……

新系统出来以后资源减少了!

如同我们预期的一样,更新之后的平均资源减少了。之所以我们这样说,是因为正如我们之前所说的那样,事情总是先抑后扬的。 并且,我们早已预料到,现在开始,平均资源开始上升了。另外,我们完全相信,最终新系统下的资源会比旧系统下来得多。

找不到可以抢劫的(村子)

另外,新打钱系统的另外一个目的就是当你寻找对手的时候,可供抢劫的资源数量应该有更多的变数(译者按:即是说最少和最多的差别拉大了)。比如说,在旧的系统下,我可以找到5个20万资源的比赛,而新系统先,我可能(先)看到4个(怀疑是笔误,应该是一个)2.5万资源,接着一个100万资源的,接着一个5万的,接着50万,在接着10万, 等等。 所以,再说一遍,简单的来讲,我们期望新系统带来更“大”的抢劫(高资源)以及更多的变数。你可能需要换稍微多一点的时间点“下一个”,但一旦你找到了合适的基地/村庄,你的回报会更加的,更加的多。这种对这个非常复杂的系统的黑纸白字的解释,其目的在于阐明新系统的目标。我们已经看到了这方面(目标)的正面效果。

新系统的意思是说, 当你需要在游戏中取得进展的时候,你可以更加持续和稳定的找到那些你所需要的(某个?)重要资源。 在旧系统下,你可能需要更长的抢劫时间来积攒,而且你有可能卡在那儿了。

总之,这个帖子的目的在于确定我们真正是见到了可抢资源的回升。更新和维护之后的资源总是要低一点,但 我们正在寻找可能的解决办法,不过不能担保我们能够现在就能填平这个坑。

高本虐低本

目前,没有数据能支持这种说法。高本攻击低本的数量以及稿本从低本抢到的平均资源并没有多少改变。攻击的数量貌似在周末的时候是最高的,我们的理解是,这是源于玩家(在周末)更活跃而不是源于新旧系统的替换。

我们将进一步关注这个情况

感谢阅读,更多的疑问请再此提出

有玩家问:什么时候这个新系统能稳定下来?

Steve:星期四

原文内容:

In a nutshell guys, we are HALFWAY there!

Loots have been lower since this update!

As we expected, average loots went down briefly after the update. When I say we expected this, we did so with the fact that, as we stated, things would get worse before they got better. And, as we expected, the average loot available has now started to rise and we fully expect the average loot per raid to end up being higher overall than it was with the old loot system!

Can't find those good raids anymore!!!

In addition, another goal of this loot system is that there should be much more variety in the amount of loots you should see when matchmaking. For example, in the old loot system, I could search for five matches all with 200k in resources. In the new loot system, I might see 4 matches with 25k loot, and then another one with 1 million, and another with 50k, another with 500k, another with 100k, and so on.. So, again, in short, we expect this new system will mean some BIGGER raids, and also more of a variety of loot targets. You may need to spend a bit more time hitting next, but when you find the right base, the pay-off could be much, much bigger. This is a black and white explanation of a very complex system, but it's meant to try and shed some light on the goals of the new system. We are already seeing positive results on this front.

This new system should mean that when you you need to progress in the game, you can more consistently and reliably find those major loot scores that you need. In the old loot system, it would take longer to accumulate the resources you needed via raiding, and you could end up getting stuck!

Anyways, this post is to confirm that we are indeed seeing a rise in loots. Post-update and post-maintenance loots are always generally lower. We are exploring potential options to make this situation a bit better, but cannot promise we'll be able to address these dips at this point.

Higher TH levels are crushing lower TH

So far there is no data to support this. The amount of attacks on lower TH and the amount of average loot stolen from lower TH by higher THs has not changed since the update. Attacks tend to peak on the weekends and we believe this perception comes from an overall increase in activity and not a new or different pattern than we are used to.

We will continue to monitor this situation!

Thank you for reading. Any additional questions can go below here

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