原本我们打算在本周推出第八章。但是,当我们对第八章的质量进行评估时,我们发现一些能在得到你们反馈之前改进的地方。因为你只能得到一次第一印象!
Since we're pushing the Beta release of Act Eight to next week, this also pushes the intended wipe until that time as well. The following week (i.e. two weeks from now), we will also update Act Six and Seven with more improvements.
由于我们将第八章的推迟到下周才放出来,这同时也推迟了本来计划的删档到那个时候。再接下去的一周(从现在起两周后),我们也将更新第六和第七章的改进。
Balance Changes(大家最关心的平衡调整)
Rory has provided some notes on balance and upcoming gameplay changes:
There will be many adjustments to gems in relation to Damage over Time balance. The Decay Support Gem will do significantly less damage, 50% less damage at gem level 20, and its duration will be reduced to 8 seconds.
(我们将对造成dot伤害的宝石做出一些平衡调整。Decay辅助宝石将大幅减少伤害,lv20时将比现在减少50%伤害,持续时间也降低为8秒。原本为10秒)
Essence Drain will do more damage, up to 25% more at gem level 20.
(灵魂吸取ED将造成更多伤害,lv20时将比现在增加20%伤害)
Deadly Ailments will grant up to 39% more ailment damage and only 20% less damage with hits, bringing it more in line with other support gems.
(Deadly Ailment将造成39% more异常状态伤害,20% less击中伤害(现在是50%,30%),使其回到跟其他同类辅助宝石一个水平)
Unbound Ailments values will be reduced.
(Unbound Ailment的数字将被减少)
More Burning Damage will have reduced damage bonuses.
(More Burning Damage将被砍)
The Perfect Agony keystone will grant 30% of Critical Strike Multiplier and 30% less hit damage (It is currently by far the best way to build ailment damage, to an extreme degree).
(Perfect Agony大点将提供30%暴击增伤以及30% less击中伤害,现在是75%暴击时异常状态增伤,25% less击中。(极端点来说,这个大点是现阶段最好的增加异常状态伤害的方法))
Brutality will grant up to 59% more damage at gem level 20, higher than it is currently but it will also prevent dealing Chaos Damage, so will only deal Physical Damage with the supported skill.(Brutality在lv20时将提供59% more伤害,比现在更高,但是无法造成混沌伤害,只可以造成物理伤害。)
The above changes are planned because the supports and keystones were mandatory to produce worthwhile damage values for Damage Over Time builds, and we'd prefer to keep the bonuses more consistent with other support gems to provide more flexible support choices in builds wherever possible.
(以上计划改动是因为这些辅助宝石和天赋都是能为Dot类Build带来大量伤害的,我们希望将数值调整到跟其他辅助宝石同一水平,已提供更多更灵活的选择。)
Flameblast will have a separate bonus to spell damage and ailment damage per stage, because it is by far the most effective way to apply ignites. With these changes, we will be able to balance ignite around a broader selection of skills, rather than having to balance the ailment around Flameblast.
(Flameblast每层将会有对法术伤害和异常状态伤害各自独立的增伤(现在都是每层110%more),因为这是现在最有效的造成点燃的技能。这样的改动将使得点燃能有更多的技能选择,而不不要针对Flameblast来调整异常状态)
We're almost happy with the potential levels of ignite and poison damage available as a result of heavy investment at higher levels, so we will be working on fine tuning these options and the tools to influence them throughout progression. We're going to be making more extreme changes to Bleed in the weeks to come, including the potential of a new Bleed-focussed keystone.
(我们很高兴现在点燃和中毒伤害在高等级大量投资下相当有潜力,因此我们会对这些选择进行优化,以及在升级过程中提供更多对他们有效的工具。我们在接下来几周将对流血做出很大的改变,包括一些聚焦于流血的天赋点。)
The Labyrinth
Next week's deployment will include access to all the Labyrinths. The following week's deployment will include a rework of the Labyrinths, which will centre around shortening the experience of the initial Labyrinth and gradually introducing elements up to a full Endgame Labyrinth. It also includes a variety of improvements based on player feedback.
(下周的更新后将能进入所有级别的迷宫。再下周的更新将包含对迷宫的重制,侧重于缩短最初的迷宫,并一步步增加内容直至最终迷宫。同时将根据玩家反馈做出一些改善。)
The Fall of Oriath Release Window
We understand that players are very keen for us to try to predict a final release date for The Fall of Oriath so that they can lock in time off work. Instead of predicting dates, we'd like to try to offer a transparent look at our current thoughts. We previously mentioned "mid-July" as our estimated release date. Given the team's growing ambition (and a desire to make sure problems the community have identified are fixed properly prior to release), it looks like it may be up to a few weeks longer. Whether this means late July or early August is too early to predict at this stage. We'll keep you updated in subsequent posts.
(都是废话...简单来说就是正式上线的日期本来预计7月中旬,现在要7月底或8月初。)
Deploying the new Microtransaction System
We are working through the problems we encountered with this upon its initial deployment. As soon as we have a fix, we'll deploy it again. This has been slowed down by various factors like last week's promotional work. We're very sorry about the delay and are working hard to get it up as soon as possible. It will be deployed and working before 3.0.0 releases (hopefully well before).
(也是废话...商城系统将会尽快上线)
Hideout Decorations and Crafting Benches in Beta
Giving players access to their hideout decorations and crafting benches is another issue we have been working on and expect to have a solution for soon. Hopefully earlier than the microtransaction system issue (though they are potentially related).
(藏身处的装饰和工具台也将尽快修复)
还是那句...非专业翻译,凑合看