V社修改DOTA2赛事规则:想禁赛世界冠军 先问问我们

2017-07-05 11:32:32作者:肖晟仕

当地时间7月3日,Valve游戏公司发表了一则更新声明:公布2017-2018全新的DOTA2竞赛制度。

之前,世界冠军中国战队Wings因合同纠纷和转会问题,被ACE联盟禁赛,引发了全体DOTA2粉丝的愤怒,甚至在国外也有无数人声援Wings。

有一位中国玩家@dzkkk 带头写了一封公开信,在微博上呼吁大家联合签名,请愿V社在赛事规划和保护选手等方面做出改变。

现在,V社真的做出改变了,而且做得超乎想象的好。这篇关于竞赛制度的声明内容不长,但信息量极大,我们慢慢看:

在这一段中,V社首先表露出了将和第三方赛事系统更加紧密合作的决心。然后表示,将取消之前的Major锦标赛制度,改为选择许多第三方的赛事进行直接赞助。

这意味着V社将在更多的第三方赛事里拥有话语权,而V社本身的赛事运营有口皆碑,他们的参与将对大小比赛的乱相进行整理和肃清,这是很值得期待的。

此外,职业选手们参加这些受V社赞助的赛事将会获得选手积分,而选手积分则是决定TI8(2018年国际邀请赛)邀请名额的唯一因素。

TI(国际邀请赛)是所有职业选手的终极梦想,今年TI7的奖金池已经突破了2000万美元(约合人民币1亿3600万元)。

TI7的当前实时总奖金

距离TI7的开幕还有一个多月,按照这个增长趋势,破去年的奖金池纪录可以说是近在眼前。

2016年DOTA2 TI6的奖金池

2015年,2016年和2017年年的DOTA2 TI(国际邀请赛)奖金池增长趋势图

就算只在TI拿到第16名(18支队伍会先淘汰两只),以去年的奖金池来看,也有近10万美元的收入(约合人民币68万元)。可以说一张TI的门票价值连城。

那么,如何获得这张价值连城的门票?在过去是这样的:

1、V社直接发出邀请。(由职业战队在这一年的各项大中小赛事的表现决定)

2、通过各地区的预选赛决出名额。(预选赛由V社举办,不会被别的管理方介入)

许多大中小赛事的邀请名额和预选赛名额由第三方决定,这就给了许多第三方的操作空间,前世界冠军Wings被禁赛事件也由此而来。

今天这项声明过后,这一情况将发生根本性的改变。TI门票的获得还是由两种方式组成:

1、V社直接发出邀请。(由选手积分决定邀请名额,选手积分只能参加V社赞助的比赛获得,这些比赛V社将直接管理)

2、通过各地区的预选赛决出名额。(预选赛由V社举办,不会被别的管理方介入)

也就是说,TI的门票权——所有职业选手的终极梦想,都由V社来管了,别人没有权力插手。

而V社一贯的好口碑也给了所有玩家信心,他们远比某些第三方值得信任。

让我们继续看V社的声明:

V社将会赞助两种赛事:一种叫Majors,另一种叫Minors。

Majors赛事必须有50万美元(约合人民币340万元)的最低奖金池,而V社将额外赞助50万美元。

Minors赛事必须有15万美元(约合人民币102万元)的最低奖金池,而V社将额外赞助15万美元。

此外,无论是Majors还是Minors,都必须在6个大区(北美、南美、东南亚、中国、欧洲和独联体)进行预选赛,同样也必须通过线下赛来决出冠军。

这些赛事的赛程将由V社直接管理,以避免发生混乱。

在选手积分这一块,V社还做出了更详细的规定:

每一项赛事提供的选手积分的多少由以下因素决定:

1、积分基于赛事的奖金池。

2、Majors赛事给的积分较多,Minors赛事给的积分较少。

3、离当年的TI举办日期越近的赛事,给的积分越多。

另外,积分由战队在赛事的排名决定,以选手个人为单位获取。通过在规定的转会期内完成转会的选手将会保留积分。

每个战队只取积分最高的3名选手的积分来计算有效积分,以保障战队的阵容调整。

为了方便战队和粉丝在这一年中追踪积分情况,每位选手的积分和战队排名都将被公示。

V社这次的声明,和之前中国DOTA2玩家们签名的那封公开信内容相呼应。

其中第四项目前已经被V社实行,在第一项和第三项中提到的保护选手方面,V社也引入了“选手积分”这一内容,加大了对选手的保护力度。

不管这封公开信到底有没有起作用,V社确实为了大家的观赛体验和选手利益做出了很大的改变,一切都变得越来越好。

以下是V社声明的原文:

The 2017 – 2018 Competitive Season

In just six weeks, a new world champion will emerge from Seattle, and for the Aegis bearers and fallen challengers alike, resurgent dreams of success in the upcoming year will already begin to take hold. But the road to The International 2018 will chart a different course through the coming competitive season.

In the past year, we’ve had two Valve Majors shape the competitive landscape leading to The International. However, for the next year we will be taking a more organic approach to growing the competitive ecosystem, working more closely with third-party tournaments. Instead of the previous Major system, we will be selecting many third-party tournaments to directly sponsor. Additionally, players competing in these tournaments will earn Qualifying Points which will be the sole factor in determining invites to The International 2018.

There will be two tiers of tournaments that we sponsor: Majors and Minors. Majors must have a minimum prize pool of $500k, and will receive an additional $500k towards the prize pool from us. Minors must have a minimum prize pool of $150k, and will receive an additional $150k towards their prize pool. In order to ensure a baseline level of competitiveness, and to support teams from different regions around the world, both Majors and Minors will be required to have at least one qualifier from each of the six primary regions (NA, SA, SEA, CN, EU, and CIS). In addition, Majors and Minors must have a LAN finals component to their tournament in order to accommodate teams from the different regions. We will directly manage the schedule of Majors and Minors to help avoid collisions during the year.

Qualifying Points will be awarded based on the total prize pool of a tournament, and whether the tournament is a Major or a Minor, with Majors giving more points per prize pool dollar. The total points per tournament will also partially scale based on the time of year, with tournaments closer to The International awarding additional points. Qualifying Points will be granted based on placing high in Majors and Minors and will accumulate on individual players. Roster lock seasons will still exist, and players switching teams during the approved periods will retain their Qualifying Points. In order to allow for teams recruiting new entrants to the competitive landscape and to facilitate sometimes necessary roster changes between lock periods, only the top 3 point earners on a team will contribute towards a team’s effective total Qualifying Points.

To help teams and fans keep track of standings throughout the year, a leaderboard of individual player Qualifying Points and team Qualifying Point Rankings will be available for everyone to follow along with as teams fight their way towards next year’s International. Best of luck to the teams competing in August, and we look forward to the upcoming season once a champion is crowned.

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