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大将军罗马自建血脉遗传事件代码与效果介绍

2019-05-13作者:余路你在哪

在大将军罗马中我们除了一步步的完成游戏中的任务,还可以通过修改代码来调整一些系统方面的内容,包括遗传事件都可以自己写。那么怎么样才能够更改这些代码呢?方法全在下文当中。

自建血脉遗传事件效果

效果就是在母亲触发一个窗口事件,给新生儿添加一个幸运儿的特质。

要求父亲或者母亲之一有幸运儿特质。

如图所示:

代码

blood_trait_test.100 = {

type = character_event

title = "blood_trait_test.100.t"

desc = "blood_trait_test.100.desc"

picture = greek_court

left_portrait = scope:the_mother_for_child

left_portrait = scope:the_target_child

right_portrait = scope:the_father_for_child

trigger = {

is_alive = yes

exists = employer

}

immediate = {

hidden_effect = {

root = {

save_scope_as = the_mother_for_child

}

scope:newborn = {

save_scope_as = the_target_child

}

employer = {

if = {

limit = {

any_character = {

is_spouse_of = root

is_alive = yes

}

}

random_character = {

limit = {

is_spouse_of = root

is_alive = yes

}

save_scope_as = the_father_for_child

}

}

}

}

}

option = {

name = "blood_trait_test.100.a"

custom_tooltip = "blood_trait_test.100.a.custom"

if = {

limit = {

OR = {

AND = {

exists = scope:the_father_for_child

scope:the_father_for_child = {

has_trait = luckyone

}

}

scope:the_mother_for_child = {

has_trait = luckyone

}

}

scope:the_target_child = {

is_alive = yes

NOT = { has_trait = luckyone }

}

}

scope:the_target_child = {

add_trait = luckyone

}

}

}

}

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