在大将军罗马中我们除了一步步的完成游戏中的任务,还可以通过修改代码来调整一些系统方面的内容,包括遗传事件都可以自己写。那么怎么样才能够更改这些代码呢?方法全在下文当中。
自建血脉遗传事件效果
效果就是在母亲触发一个窗口事件,给新生儿添加一个幸运儿的特质。
要求父亲或者母亲之一有幸运儿特质。
如图所示:
代码
blood_trait_test.100 = {
type = character_event
title = "blood_trait_test.100.t"
desc = "blood_trait_test.100.desc"
picture = greek_court
left_portrait = scope:the_mother_for_child
left_portrait = scope:the_target_child
right_portrait = scope:the_father_for_child
trigger = {
is_alive = yes
exists = employer
}
immediate = {
hidden_effect = {
root = {
save_scope_as = the_mother_for_child
}
scope:newborn = {
save_scope_as = the_target_child
}
employer = {
if = {
limit = {
any_character = {
is_spouse_of = root
is_alive = yes
}
}
random_character = {
limit = {
is_spouse_of = root
is_alive = yes
}
save_scope_as = the_father_for_child
}
}
}
}
}
option = {
name = "blood_trait_test.100.a"
custom_tooltip = "blood_trait_test.100.a.custom"
if = {
limit = {
OR = {
AND = {
exists = scope:the_father_for_child
scope:the_father_for_child = {
has_trait = luckyone
}
}
scope:the_mother_for_child = {
has_trait = luckyone
}
}
scope:the_target_child = {
is_alive = yes
NOT = { has_trait = luckyone }
}
}
scope:the_target_child = {
add_trait = luckyone
}
}
}
}